Fortnite rules

1.0

Interpretation of the ruleset.

1.1.1

The European Youth Esport League always sets the rules.

1.1.2

The European Youth Esport League can change the rules at any time.

1.1.3

The European Youth Esport League has the final say as to how the ruleset should be interpreted.

1.1.4

The rules must be followed at all times within the European Youth Esport League. Otherwise the results may be invalidated within the tournament.

1.1.5

It is always the responsibility of the player/team to read and understand the rules of the European Youth Esport League.

1.1.6

Violating the rules of the European Youth Esport League can result in exclusion from the league.

2.0

League Rules.

2.1.0

Fortnite is played in the European Youth Esport League between two teams, each consisting of two players, which come together in a squad. Together they start a game where the objective is to get more kills than their opponent.

2.1.1

The game is played as best out of three matches.

2.1.2

Match format: 2v2. It should be emphasised that the two teams do not play directly against each other.

DEFINITIONS:

A team: Two players from the same team.

A party: Two teams together in a squad.

A game: Defined by a jump over the island where the players land and play either until they win the match or until they are eliminated.

2.1.3

MATCH PROCESS.

Find players: The team captain of the first team listed in the match programme invites the opposing team to join their party.

Winner of a game: The team whose two players combined have the highest number of kills.

For example:

Team 1: Six kills in total.

Team 2: Ten kills in total.

Team 2 wins the game.

2.1.4

Winner of a match: The first team to win two games wins the match and thus receives three points.

2.1.5

End of a game: A game ends instantly whenever the last player in the party is killed. After this point, it is then permitted to return to the lobby.

2.1.6

Screenshots: It is important that all players take screenshots whenever they have either won or been shot.

(The screenshot will be used as evidence of the total number of kills)

3.0

RULES REGARDING KILLS AND DRAWS.

In the event that both teams have the same number of kills at the end of the game then the winner will be the team that survived for the longest period of time.

3.1.0

In the event that the party achieves Victory Royale and both teams have attained the same number of kills, then the team that has the most players alive will win. If both teams have the same number of players alive, then the winning team will be whichever first made a kill.

The team that survived the longest

The team with most players alive at the end of the game

The team that first made a kill

It is important that both teams attempt to get as many kills as possible, as kills can play an important role in regards to the placement of teams within the group.

4.0

PARTY RULES.

Both teams are permitted to work together but they must not intentionally seek to cause the death of their opponent or to negatively impact their opponent’s performance in the match. This includes the sabotage of structures which cause fall injuries or any negative interference with the opponent’s gameplay.

4.1.0

Any team in violation of the above shall be guilty of bad conduct.

4.1.2

Kill and loot stealing is permitted.

5.0

Choice of drop zone and minimising sabotage and loot/kill stealing

The following rules are in place in order to reduce the risk of sabotage and loot/kill stealing.

5.1.0

Immediately after loading on to the server, the home team must mark their dropzone on the map.

5.1.1

Thereafter, the opposing team must not land in the grid that the home team has selected.

5.1.2

The opposing team must land a minimum of +2 grids away from the zone chosen by their opponent.